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World Standardized Rules:
9-Ball
(WPA World Standardized Rules
reprinted with permission by the
Billiard Congress of America,
all rights reserved.)
Except when clearly contradicted
by these additional rules, the
General Rules of Pocket Billiards
apply.
5.1 OBJECT
OF THE GAME
Nine-Ball is played with nine
object balls numbered one through
nine and a cue ball. On each shot,
the first ball the cue ball contacts
must be the lowest numbered ball
on the table, but the balls need
not be pocketed in order. If a
player pockets any ball on a legal
shot, he remains at the table
for another shot, and continues
until missing, committing a foul,
or wining the game by pocketing
the 9-ball. After a miss, the
incoming player must shoot from
the position left by the previous
player, but after any foul the
incoming player may start with
the cue ball anywhere on the table.
Players are not required to call
any shot. A match ends when one
of the players has won the required
number of games.
5.2 RACKING
THE BALLS
The object balls are racked in
a diamond shape, with the 1-ball
at the top of the diamond and
on the foot spot, the 9-ball in
the center of the diamond, and
the other balls in random order,
racked as tightly as possible.
The game begins with cue ball
in hand behind the head string.
5.3 ORDER
OF BREAK
Winner of the lag has the option
to break. In 9-Ball, the winner
of each game breaks in the next,
unless otherwise specified by
the tournament organizer. However,
the Blaze Tour has chosen to use
alternate breaking. The following
are common options that may be
designated by tournament officials
in advance:
(a) Players alternate break.
(b) Loser breaks.
(c) Player trailing in game count
breaks the next game.
5.4 LEGAL
BREAK SHOT
The rules governing the break
shot are the same as for other
shots except:
1. The breaker must strike the1-ball
first and either pocket a ball
or drive at least four numbered
balls to the rail.
2. If the cue ball is pocketed
or driven off the table, or the
requirements of the opening break
are not met, it is a foul, and
the incoming player has cue ball
in hand anywhere on the table.
3. If on the break shot, the breaker
causes an object ball to jump
off the table, it is a foul and
the incoming player has cue ball
in hand anywhere on the table.
The object ball is not re-spotted
(exception: if the object ball
is the 9-ball, it is re-spotted).
5.5 CONTINUING
PLAY
On the shot immediately following
a legal break, the shooter may
play a "push out." (See
Rule 5.6). If the breaker pockets
one or more balls on a legal break,
he continues to shoot until he
misses, fouls, or wins the game.
If the player misses or fouls,
the other player begins an inning
and shoots until missing, committing
a foul, or winning. The game ends
when the 9-ball is pocketed on
a legal shot, or the game is forfeited
for a serious infraction of the
rules.
5.6 PUSH
OUT
The player who shoots the shot
immediately after a legal break
may play a push out in an attempt
to move the cue ball into a better
position for the option that follows.
On a push out, the cue ball is
not required to contact any object
ball nor any rail, but all other
foul rules still apply. The player
must announce the intention of
playing a push out before the
shot, or the shot is considered
to be a normal shot. Any ball
pocketed on a push out does not
count and remains pocketed except
the 9-ball. Following a legal
push out, the incoming player
is permitted to shoot from that
position or to pass the shot back
to the player who pushed out.
A push out is not considered to
be a foul as long as no rule (except
rules 5.8 and 5.9) is violated.
An illegal push out is penalized
according to the type of foul
committed. After a player scratches
on the break shot, the incoming
player cannot play a push out.
5.7 FOULS
When a player commits a foul,
he must relinquish his run at
the table and no balls pocketed
on the foul shot are re-spotted
(exception: if a pocketed ball
is the 9-ball, it is re-spotted).
The incoming player is awarded
ball in hand; prior to his first
shot he may place the cue ball
anywhere on the table. If a player
commits several fouls on one shot,
they are counted as only one foul.
5.8 BAD HIT
If the first object ball contacted
by the cue ball is not the lowest
numbered ball on the table, the
shot is foul.
5.9 NO RAIL
If no object ball is pocketed,
failure to drive the cue ball
or any numbered ball to a rail
after the cue ball contacts the
object ball on is a foul.
5.10 IN HAND
When the cue ball is in hand,
the player may place the cue ball
anywhere on the bed of the table,
except in contact with an object
ball. The player may continue
to adjust the position of the
cue ball until shooting.
5.11 OBJECT
BALLS JUMPED OFF THE TABLE
An un-pocketed ball is considered
to be driven off the table if
it comes to rest other than on
the bed of the table. It is a
foul to drive an object ball off
the table. The jumped object ball(s)
is not re-spotted (exception:
if the object ball is the 9-ball,
it is re-spotted) and play continues.
5.12 JUMP
AND MASSÉ SHOT FOUL
If a match is not refereed, it
will be considered a cue ball
foul if during an attempt to jump,
curve or massé the cue
ball over or around an impeding
numbered ball, the impeding ball
moves (regardless of whether it
was moved by a hand, cue stick
follow-through or bridge).
5.13 THREE
CONSECUTIVE FOULS
If a player fouls three consecutive
times on three successive shots
without making an intervening
legal shot, the game is lost.
The three fouls must occur in
one game. The warning must be
given between the second and third
fouls. A player’s inning
begins when it is legal to take
a shot and ends at the end of
a shot on which he misses, fouls
or wins, or when he fouls between
shots.
5.14 END
OF GAME
On the opening break, the game
is considered to have commenced
once the cue ball has been struck
by the cue tip. The 1-ball must
be legally contacted on the break
shot. The game ends at the end
of a legal shot which pockets
the 9-ball, or when a player forfeits
the game as the result of a foul.
In addition, the Blaze Tour has
adopted a Code of Conduct to be
adhered to by all players during
Blaze Tour events, as well as
a set of specific tournament rules.
Failure to adhere to ALL rules
of conduct may result in penalties,
which may include any or a combination
of the following:
- Forfeiture of matches
or games
- Disqualification
from the tournament
- Tour points penalty
- Forfeiture of prize
monies
- Refusal of entry into
current event
- Complete suspension/banning
from future Blaze events.
- No exceptions will
be made
ADDITIONAL
MEZZ PRO-AM 9-BALL TOUR RULES
AND CODE OF CONDUCT
The following rules are used in
conjunction with the World Standardized
Rules.
1. CONCESSION
OF THE 9-BALL
Under no circumstances may the
non-player concede the 9-Ball,
or any preceding ball. Concession
of the game before the player
in play has completed the game
will result in the loss of that
game, as well as the next. This
rule is not open to negotiation
between opponents, and any two
players found to be allowing the
concession of the 9-ball will
both be disqualified from the
tournament.
2. TAKING
BREAKS DURING MATCHES
Players are allowed to take no
more than one break away from
the table after the match has
started, unless in the case of
an emergency, or to call the tournament
director to observe a shot/make
a ruling. The break may not be
longer than 10 minutes. Violation
may result in loss of the match,
depending a decision by the tournament
director.
3. SLOW PLAY
The Blaze Tour does not make use
of a "shot clock." However,
unnecessary time-wasting is un-sportsmanlike
and any player deemed to be wasting
time on purpose in order to unsettle
their opponent, may be given a
warning, and following that, a
similar violation will result
in loss of the match being played.
Players who, by nature, play slowly,
may be asked to speed up their
game by the tournament director.
4. KEEPING
SCORE
It is each player's responsibility
to register their own score immediately
after each game and prior to the
next break. Failure to do so,
and an attempt to register the
score later in the match, such
as during the next game, entitles
the opponent to request the tournament
director to resolve the correct
score by any means necessary,
including the solicitation of
spectators and/or other players.
The final decision lies in the
hands of the tournament director.
5. CALLING
FOULS
The non-player is responsible
for calling fouls incurred by
his/her opponent at the time of,
or immediately following (before
the next shot is played), a foul.
Failure to do so results in the
loss of the right to call that
foul. In the event that a player
calls a foul and his/her opponent
continues playing without having
the foul verified by the tournament
director, the tournament director
may be called upon by the opponent
to determine if a foul has occurred.
6. REQUESTING
OBSERVATION
If a player wants to have a shot
observed for a possible foul,
they must inform their opponent
in order to stop them from playing
the shot unobserved. If the shooter
continues to play the shot before
the tournament director is present
to watch the shot, it will be
an automatic foul. The decision
of the tournament director is
final.
7. SIMULTANEOUS
CONTACT (SPLIT HITS)
If the cueball makes contact with
two balls simultaneously, and
it is not possible to clearly
determine which ball was struck
first, the benefit of the doubt
will go to the shooter, and the
shot shall be deemed a good hit.
8. TALKING
TO SPECTATORS
It is considered unsportsmanlike
behavior to talk to non-players
while your match is in progress.
It is common courtesy to let your
opponent play without interference
or distraction. Under no circumstances
may a player receive any information
from anyone except the tournament
director. A warning may be incurred,
and upon subsequent violation,
the player may forfeit the match.
9. CELL PHONES
Player cell phones must be turned
off during a match. Players will
not be allowed to make or receive
phone calls while the match is
in progress. A first violation
will get a warning from the tournament
director, and subsequent violations
may result in the loss of the
match.
10. DRESS
CODE
All players will be expected to
be dressed respectably. No sweat
pants, sports shorts, torn jeans,
T-shirts, or tank tops (men),
unless it is an official Falcon
Cue or Blaze 9-Ball Tour T-shirt.
T-shirts my be worn underneath
a sweater. Players may be refused
entry into the tournament, and
will not be allowed to play in
money rounds on the final day
of the tournament if dressed inappropriately
11. SPLITTING
AND SAVING
Under no circumstances will players
be allowed to split prize monies
by not playing out scheduled matches,
nor will they be allowed to "save"
each other percentages of prize
monies. All matches will be played
out, and if players are deemed
to lose matches intentionally,
both players will be penalized
to the fullest extent. This may
include forfeiting any prize monies
and/or tour points.
12. GENERAL
CONDUCT
Players are expected to behave
like good sportspeople during
all Blaze events and tournaments,
and unsportsmanlike behavior will
not be tolerated. Unsportsmanlike
behavior includes abusive language,
obscene gestures, abuse/damage
of equipment/facilities, intoxication
leading to any kind of disruption,
and gambling or solicitation to
gamble with an opponent in a tournament
match. Offenders may be penalized
in various ways without warning,
and possibly be banned from future
events. |
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